1. Summarize the following paper. Your summary should be 1 to 2 pages long and should cover the following parts: 
a. The problem and its importance.
 b. General description of the proposed solution. 
c. The experiments conducted.
 d. The results achieved. 
e. Did you find this article interesting? Please justify your answer. 
f. What is your critique on this paper? 
2. Using the web, read then write about:
 a. The Turing Test: what is its purpose, and its importance. Then, give a detailed description of this test. 
b. The ELIZA chatbot, then briefly explain how ELIZA is related to the Turing Test.
 c. The Chinese Room argument, then briefly explain how it is related to the Turing Test. 
 Please be careful about plagiarism, and that you do not copy somebody else’s text. There are no constraints on the format of the paper, just make sure that each question can be uniquely identified. The maximum page limit is 4.IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, VOL. 1, NO. 3, SEPTEMBER 2009 169

A Turing Test for Computer Game Bots
Philip Hingston, Senior Member, IEEE

Abstract—In this paper, a version of the Turing Test is proposed,
to test the ability of computer game playing agents (“bots”) to imi-
tate human game players. The proposed test has been implemented
as a bot design and programming competition, the 2K BotPrize
Contest. The results of the 2008 competition are presented and an-
alyzed. We find that the Test is challenging, but that current tech-
niques show promise. We also suggest probable future directions
for developing improved bots.

Index Terms—Artificial intelligence, competitions, games, intel-
ligent systems.

I. INTRODUCTION

F OR more than half a century, the Turing Test has been achallenge and an inspiration for artificial intelligence re-
searchers. It has also been the subject of much philosophical de-
bate, and continues to be a touchstone for discussions of what it
means for a computing machine to be intelligent.

The Turing Test was first proposed in Alan Turing’s 1950
paper [1], in which Turing considers the question “Can a Ma-
chine Think?” He rejects argument based on semantic word
play, labeling the question meaningless, proposing instead an
objective test that we now know as the Turing Test. The Test
is commonly described something like this (although this is not
exactly as Turing described it):

Suppose you are chatting with some entity via a text chat
session. Could you tell, solely from the conduct of the ses-
sion, whether the other entity was a human or a machine?
If not, then that entity is judged to be intelligent.

There has been much debate about whether this test is a valid
test for intelligence, or whether it tests something else. Our view,
similar to that of many others, is that it is a test of the ability to
appear to be human, and that being intelligent is one possible
way to do that. (Weizenbaum’s ELIZA program, for example,
used simple textual pattern matching to imitate the responses of
a Rogerian psychotherapist.)

There is an important new class of computer applications
in which the ability to appear to be human is of key impor-
tance—interactive video games. Computer games, in general,
have always had a strong association with artificial intelligence,
and modern computer games are seen as a rich application area
and testbed for artificial intelligence research. In particular,
interactive video games often present the human player with

Manuscript received June 15, 2009; revised August 18, 2009; accepted
September 05, 2009. First published September 18, 2009; current version
published December 01, 2009. The BotPrize competitions, both in 2008 (the
inaugural year) and in 2009, were supported by 2K Australia.

The author is with Edith Cowan University, Mt. Lawley, Perth, 6050 W.A.,
Australia (e-mail: p.hingston@ecu.edu.au).

Color versions of one or more of the figures in this paper are av




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